MOGBox Announced

February 19th, 2008

DAZ Productions Inc., a leading developer of professional-quality 3D software and models, today announced collaboration with game content pipeline provider, Mogware, to utilize their automation toolset technology used by leading game developers for moving DAZ 3D content directly into their 3D software or games. MOGBox, which is being shown for the first time at the 2008 Game Developers Conference (GDC), is designed as a time-saving and cost-effective solution for the large tasks of 3D content creation and reformatting.

“Game developers spend a large amount of time creating and reformatting 3D content so that it will work in various game engines and 3D software applications,” said Dan Farr, president and co-founder of DAZ 3D. “DAZ has worked hard for years to simplify this process and provide our library of high-quality 3D content in various formats. Thanks to Mogware, we’ve solved one of the most difficult challenges as now users are able to move any 3D content very quickly from one environment or format to another.”

DAZ 3D offers an expanding library of high-quality 3D characters and content as well as a line of free and easy-to-use 3D tools which may be used by artists to modify content before placing into their pipeline. Created by DAZ published artists and its community of over 700,000 users, DAZ 3D content is designed to be versatile, allowing compatibility with any game environment, regardless of polygonal limitations.

“Producing tools that help developers deliver their games to market quicker has always been Mogware’s mission, but this relationship with DAZ 3D opens a whole new world for these game developers,” said John Renstrom, president of Mogware. “Why re-create art from scratch when you can simply transfer the highest quality 3D content available, at a fraction of the price? We believe this opportunity will further accelerate time-to-market and reduce cost for new games.”

“The ability to easily access and transport high-quality content with the MOGBox solution will be a boon to development teams,” said Rafhael Cedeno, CTO, The Multiverse Network Inc., a leading virtual world development platform company. “By streamlining access to content, such as the DAZ 3D library, we anticipate that this solution will greatly reduce costs, opportunities for error, and overall development time.”

Pricing and Availability
Available in spring 2008, the MOGBox functionality may be used as a stand-alone tool, as well as a component of DAZ 3D software applications such as DAZ Studio. For further information, please visit the DAZ 3D Website at www.daz3d.com.

About DAZ 3D:
Founded in 2000, DAZ 3D, a privately-held company located in Draper, Utah, is a market leader in 3D software and digital content creation. The company’s library of characters and accessories is renowned for its high-quality, versatile and compatible 3D content. DAZ 3D also hosts the popular Artzone.com, a social marketplace for sharing art and exchanging ideas. For more information, please visit www.daz3d.com.

About Mogware Inc.:
Founded in 2005 by industry veterans, Mogware seeks to solve the problems facing game developers today. With middleware solutions like MOG and FileHamster, the company has a track record of providing cost-effective solutions to complex problems. The industry is demanding powerful, yet cost-effective middleware solutions that Mogware is well-poised to supply. Additional company and product information can be found at www.mogware.com.

Script Plugin Released

January 22nd, 2008

Mogware has released the FileHamster Script Plugin which is the most powerful FileHamster plugin to date.

For many of us, saving and revisioning a file only marks the beginning of what can be a long and tedious process for a file. The use of scripts can drasticaly reduce the amount of time spent on these secondary tasks. With FileHamster’s Script Plugin you can set a script to be triggered anytime a revision of a file is made. This Plugin is only limited by what you know or can learn about scripts. Even without knowledge of scripting you can find scripts to perform certain actions. The Script Plugin will expedite and simplify many tasks, such as:

  • Copying files to an alternate location
  • Converting file formats
  • Renaming or deleting
  • Sending files via FTP
  • Opening files for previewing
  • Sending Email notifications
  • Running reminder prompts to yourself
  • Keeping track of your work time and progress
  • Anything else you can dream up

Script Console

With FileHamster you can use many scripting languages including:

  • Javascript
  • PHP
  • Batch files
  • VBscript
  • PERL
  • Windows scripts
  • And more…

Truly another powerful addition to an already powerful tool.

Bioware Licenses MOG

December 11th, 2007

Mogware, Inc. today announced that BioWare Corp. has licensed MOG, Mogware’s recently launched automation toolset. BioWare will be using MOG in the development of an unannounced title using Epic’s Unreal Engine 3.

“Middleware is the answer to many of the challenges our development teams face,” said Greg Zeschuk, President of BioWare Corp. “Mogware provides a solid solution for content management and improving the overall efficiency of the team.”

“What attracted us to MOG was its ability to automate the art-team’s workflow and reduce complexities associated with data preparation and packaging,” said Sean Megaw, Associate Producer at BioWare. “We were impressed by the ease with which MOG was integrated into our project’s code base and after an in-depth evaluation decided that this was the right tool for us.”

MOG improves game development by automating the team’s workflow and removes many of the mundane, manual tasks that often lead to human error. Mogware’s technology works across a variety of commercial engines as well as any in-house proprietary engine. MOG is more than just traditional asset management as it provides workflow automation and refined packaging granularity allowing multiple users to work within the same package simultaneously.

“This agreement comes at a critical moment for the game development industry,” said John Renstrom, President of Mogware. “Cutting-edge developers like BioWare recognize the importance of proper content management and automation, which is imperative to reducing the costs associated with today’s large-scale development. We are extremely pleased to have one of the most innovative and successful game developers in the industry choose MOG–this marks a milestone not just for our company, but for the entire game development industry.”

About Mogware:
Founded in 2005 by industry veterans, Mogware seeks to solve the problems facing game developers today. With tools like MOG and FileHamster, the company has a track record of providing cost-effective solutions to complex problems. The industry is demanding powerful, cost-effective middleware solutions that Mogware is well-poised to supply. Additional information: www.mogware.com, or contact John Wollenzien, JCWoll@mogware.com.

About BioWare:
BioWare Corp. is an electronic entertainment company which develops computer, console, handheld and online video games focused on rich stories and memorable characters. Since 1995, BioWare has created some of the world’s best-selling titles including the award-winning Baldur’s Gate™ and Neverwinter Nights™ series, as well as the 2003 Game of the Year, Star Wars®: Knights of the Old Republic™. Original BioWare-created IPs include the 2005 RPG of the Year, Jade Empire™, with the next-generation title and Dragon Age™ currently in development. Mass Effect, the critically acclaimed Xbox 360 title is now available at retailers across the world. The game has received more than 50 awards, including the 2007 Game Critics Awards for “Best Console Game” and “Best RPG” at the Electronic Entertainment Expo. With studios in Edmonton, Canada, and Austin, Texas, BioWare is also hard at work on a new title for the Nintendo DS™ based on Sonic the Hedgehog, as well as several unannounced projects including a massively multiplayer online game. For more information on BioWare, visit www.bioware.com.

BioWare, BioWare Corp., Mass Effect, Dragon Age and Jade Empire are trademarks or registered trademarks owned by BioWare Corp. in the U.S. and other countries. All other trademarks and copyrights are the property of their respective owners. All rights reserved.

Epic, Epic Games, and Unreal are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere.

FileHamster Plus Goes Gold!

November 10th, 2007

FileHamster version 1.5 has gone gold and is ready for release. FileHamster 1.5 is free, but FileHamster Plus will cost $19.95. As always, the plugins will also be available at www.FileHamster.com.

New Website Goes Live, Old Website Goes Dead

November 1st, 2007

It is with deep remorse that Mogware announces the passing of its original website, which died unexpectedly in a bizarre gardening accident. The website was two years old, and is survived by a newer, cleaner-looking website which provides increased functionality and which better presents the position which Mogware wishes to portray as a video game workflow solution provider.