Archive for April 23rd, 2008

Smartbomb Interactive licenses MOG

Wednesday, April 23rd, 2008

Mogware, Inc. today announced that Smartbomb Interactive has licensed MOG; Mogware’s automation toolset. Smartbomb will be using MOG in conjunction with its proprietary game development engine.

“As an independent game developer with a host of proprietary technology, we are always looking for ways to improve our efficiency and increase the quality of our products. After our evaluation, Mogware was just that; a perfect fit for our asset management needs.”- Clark Stacy, Vice President – Smartbomb Interactive

MOG improves game development by automating the team’s workflow and removes many of the mundane, manual tasks that often lead to human error. Mogware’s technology works across a variety of commercial engines as well as any in-house proprietary engine. MOG is more than just traditional asset management as it provides workflow automation.

“We chose Mogware due to its reputation as a scalable and robust asset management and automation pipeline. We are happy with its ever increasing feature set and feel like we made a good choice for our current and future projects.”- Peter Dalton, Lead Engineer – Smartbomb Interactive

About Mogware:

Founded in 2005 by industry veterans, Mogware seeks to solve the problems facing game developers today. With tools like MOG and FileHamster, the company has a track record of providing cost-effective solutions to complex problems. “Modern games are 95% content and 5% code; with that kind of ratio it is a shame that artists are forced to use programmer-centric hand-me-downs to improve their efficiency.”-Kier Knowlton, Mogware. The industry is demanding powerful, cost-effective middleware solutions that Mogware is well-poised to supply.

Additional information:, or contact Dave Dangerfield,